Archetypes

All known deck archetypes in the Grand Archive meta. Click an archetype to search community decks.

Water Allies

Midrange
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An allies deck focused on efficient water staples and solid allies such as Frostsworn Paladin. It can run tax effects like Snow White, Weiss Queen or Nia, Mistveiled Scout, which synergize well with cheap counterspells like Frostbind.

Fire Aggro

Aggro
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An aggressive deck aiming to defeat the opponent as quickly as possible. It runs strong allies like Arthur, Young Heir or Red Hare, Unrivaled Stallion alongside burn spells such as Blazing Throw. Kindle cards like Intensified Pyre help maintain pressure when resources run low.

Water Aetherwing

Aggro
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An aggro deck built around Aquamirage Whisper, enabling floating memories or Languid Toadtroll to reach the graveyard while glimpsing. It leverages graveyard synergies with Frostsworn Paladin, Krustallan Archer, and Carpsong Coda.

Ravishing Mill

Midrange
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A midrange hybrid damage-and-mill deck centered on Ravishing Finale, using cards like Nico, Whiplash Allure, and Magebane Lash to pressure the opponent while milling.

Wakeup Combo

Combo
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A combo deck focused on using Ranger Strides on allies like Cheshire Cat, Impish Grin to deliver massive attack boosts, enabling multiple 7+ damage attacks with wakeup effects such as Second Wind and Rallied Advance.

Oblation

Combo
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A combo deck built around keeping a single 15-cost card as Omen with Ciel, Loyal Valet, then dealing 30 damage by resolving two copies of Baleful Oblation.

Penguin Mill

Control
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A control deck that aims to mill the opponent in a single turn by stacking multiple copies of Fractal of Polar Depths.

Umbra Alice

Midrange
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With Alice, Phantom Monarch enabling early umbra, this deck deploys powerful specter allies like Bandersnatch, Frumious Foe, and Jabberwocky, Calamity's Call. Self-curse effects provide value and sustain through Abnegation and Alice, Distorted Queen.

Umbra Guardian

Midrange
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A midrange umbra deck using flexible tools such as Carter, Synthetic Reaper and Grim Pastiche, finishing games with Beguiling Coup and Feu Awakening.

Umbra Ranger

Combo
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A deck that uses Shadow's Twin to double Creeping Torment generation from Diana, Duskstalker, closing games with Umbral Tithe or Carter, Synthetic Reaper.

Luxem Assassin

Control
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A deck dealing cheap, incremental damage through allies and the reveal trigger of Lightweaver's Assault with Zander, Blinding Steel, finishing games by scaling influence to amplify Lightweaver's Assault.

Astra Cleric

Combo
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A deck centered on Arisanna, Astral Zenith, allowing free casts of Cosmic Bolt and Cometfall while glimpsing. Polaris, Twinkling Cauldron buys time as repeated bolts scale damage.

Tera Mage

Control
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A control deck generating long-term value through Kongming, Ascetic Vice and Tera Sight, sustaining damage with taunts and removal like Leeching Bolt.

Tera Cleric

Control
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A phantasia deck that burns opponents using a fractal package or Firebloom Flourish, while slowing them with wither counters and disruption like Blossoming Denial.

Tera Tamer

Midrange
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A midrange deck built around Silvie, Loved by All, defensively deploying massive tera allies like Kraal, Stonescale Tyrant that can safely attack thanks to vigor.

Arcane

Combo
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A combo deck focused on Rai, Storm Seer, aiming for high levels to play cards like Careful Study for free and finish games with massive damage from Arcane Blast, Advent of the Stormcaller or Arcane Elemental.

Crux Warrior

Midrange
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A midrange deck featuring early protection that does not lose influence, using cards like Fluffy Shopkeeper and Stalwart Shieldmate. Lorraine, Blademaster helps board wipe aggro decks while drawing cards with Flame Sweep, and games are finished with Rending Flames combined with Lorraine, Crux Knight. Alternatively, Merlin, Kingslayer provides extra value and strong protection with The Majestic Spirit, closing games with Fireball.

Crux Assassin

Midrange
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A midrange value deck where Merlin Lineage slows opponents while leveling, and the Mercenary's Blade plus Ghosts of Pendragon combo generates significant advantage.

Slice & Dice

Aggro
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A tempo deck that chips damage early while building preparation counters, enabling Slice and Dice for 9 damage or up to 15 when combined with Assassin’s Ripper.

Beast

Midrange
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No description yet.

Cats

Aggro
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An aggro deck centered on Wildgrowth Feline, which grows whenever another animal or beast is played.

Overlord

Aggro
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An automaton aggro deck focused on generating powercells to deploy Overlord Mk III as a finisher.

Chess

Aggro
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A deck built around Alice, Golden Queen and Alice, Whim’s Monarch, using chessman allies and command cards to control the board.

Slimes

Midrange
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A deck designed around Silvie, Slime Sovereign, where slimes inherit abilities from other elements. Storm Slime and Ethereal Slime apply pressure, while Lustrous Slime and Twilight Slime provide defense.

Exia Warrior

Midrange
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A deck centered on Jin, Undying Resolve, sustaining damage with Berserker Plate and Mend Flesh before finishing with Enrage plus Rending Flames or Hemorrhaging Rend.

Fractals

Midrange
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A deck focused on playing numerous fractals like Fractal of Insight and Fractal of Rain, getting card draw with Zhang Jiao, Way of Peace, then burning opponents with Refracting Missile and Burst Asunder.

Firebloom

Aggro
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A burn deck built around Firebloom Flourish to maintain resources, using tools like Fractal of Sparks, Cinder Geyser, and Rococo, Explosive Maven.

Fire Ranger

Aggro
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An explosive aggro deck using Trivariate Dream and aetherload burn spells like Infernal Manastreak and Manaflare Barrage to end games as early as turn 2.

Neos Guardian

Midrange
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A deck built around Tonoris, Genesis Aegis, generating game objects each turn and finishing games with the Blade of Creation and Archon Broadsword combo.

Suited

Aggro
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An aggro deck leveraging synergy between suited allies like Three of Hearts, Four of Hearts, and Rouge, Ace of Hearts.

Domains

Control
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A deck using a domain toolbox strategy enabled by Chamber of Reflections to fetch the most appropriate domain for each situation.

Seiryuu

Midrange
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A midrange deck that plays early allies and uses self-bounce mechanics to generate value while progressing toward flipping Guo Jia, Heaven’s Favored. It finishes games with Seiryuu, Azure Dragon alongside Seiryuu’s Command and Byakko’s Command.

Suzaku

Aggro
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A burn deck that flips Suzaku, Vermillion Phoenix to finish games, supported by burn spells like Searing Truth, Vermilion Decree, and Demolition.

Genbu

Control
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A control-combo deck that self-mills to enable the Genbu, Black Tortoise and Resonating Fugue combo, with optional opponent milling via Fractal of Polar Depths.

Byakko

Midrange
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A midrange deck using early allies, self-bounce, and suppress mechanics to generate value, flipping Byakko, White Tiger and closing with Byakko’s Command.

Dawn of Ashes

Aggro
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A deck centered on norm cards, punishing opponents by taxing non-norm cards with Dawn of Ashes.

Shadowstrike

Midrange
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A midrange deck using early allies and self-bounce to build preparation counters, reaching Tristan, Shadowdancer and finishing with a lethal Shadowstrike.

Razorgale

Midrange
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A deck built around Razorgale Calling and a high density of wind cards, enabling synergies with Windmill Engineer, Veiling Breeze, and Fairy Whispers.

Triskit

Aggro
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No description yet.

Rogue Decks

Midrange
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All remaining archetypes that do not fit into established meta categories.

Wind Allies

Aggro
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An aggro deck focused on playing many allies and weapons, with some allies providing buffs to others.

Fire Vanitas

Aggro
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An aggro deck combining fire and wind, aiming to reach level 3 quickly using Dungeon Guide or Beseech the Winds with Vanitas, Dominus Rex, unlocking powerful Pride 3 allies like Red Hare, Unrivaled Stallion and Dilu, Auspicious Charger.

45 archetypes